The Berserker Armor is a suit of highly durable body armor forged by dwarves. Wearers of the armor are aptly named Berserkers, due to the superhuman strength and inhuman ferocity they are bestowed.
At an unknown point in time, the Berserker Armor was forged by dwarves, who imbued it with a violent od purposed for drawing out and manifesting its wearer's negative emotions; particularly fear and rage. The armor was eventually donned by the man who became the Skull Knight, used by him for centuries to combat demonkind. However, its malevolent nature grew too much for him to bear, and so he entrusted it to his friend, the witch Flora. In her care, it remained locked away.
It is later entrusted to Guts after Flora's spirit tree mansion is invaded by apostles of Griffith's reborn Band of the Falcon. In spite of Grunbeld's immense strength, even after his fire dragon transformation, Guts easily withstands his attacks after donning the Berserker Armor and overwhelms the apostle in their clash.
The Berserker Armor's ominous od overtakes its wearer's mind, suppressing their fear and perception of pain. This allows for the transcendence of subconscious limitations placed on the human body, granting its wearer extraordinary gains in strength and endurance coupled with an inhuman tenacity for battle. In this empowered state, its wearer is more than a match for typically-overwhelming supernatural creatures. The armor also temporarily repairs debilitating injuries in the heat of battle: reinforcing broken bones and forcibly reallocating dislocated joints, while simultaneously piercing the flesh of its wearer with thin barbs and spikes in the process. Such invasive reparation can lead to its wearer's untimely death, however; piercing into and reconstructing their injuries until their last drop of blood. Rather than actually healing its wearer, the armor heals itself when pierced by powerful thrust attacks.
In addition to the perilous nature of the armor, it can induce raging insanity, by drawing out its wearer's most negative emotions, therefore dissolving the differentiation between friend and foe. It can also cause chronic mental deterioration, providing a hotbed for its wearer's inner darkness to fester. Upon inducing such rage, the armor's helm takes on the appearance of its wearer's inner beast. In Guts' case, the helmet and bevor are shaped like the Beast of Darkness; able to function as a mouth capable of biting enemies. When the armor is active, the helm's eye sockets glow red and Guts' face is completely obstructed; if in control of himself, however, the swordsman's face is partially visible and the helm's eye sockets stop emitting their red glow.
- ^ a b c d Berserk, Volume 26, "Berserker Armor (2)"
- ^ Berserk, Volume 28, "Proclaimed Omen"
- ^ Berserk, Volume 26, "Claw Marks"
- ^ a b Berserk, Volume 27, "Fire Dragon"
- ^ Berserk, Volume 28, "Roar of the Sea"
- ^ Berserk, Volume 33, "Howl from the Darkness"
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